Padd Solutions

Converted by Falcon Hive



Coma defies any traditional description of a browser based flash game in its execution, style, story, underlying meanings, and soothing music created by actual instruments, not synthesized. In laymen terms, this game was created as work of passion and art instead of a simple flash animation. Despite being short and having only a few areas and scenes, each scene was lovingly crafted and drawn with meticulous detail to ensure the purveying theme of the game was reflected in the art.

The creator made sure the visual matched the mental, and he did his job damn well.

You play as "Pete" in Coma, a simply animated character who simply exist. He isn't thrown into some epic struggle, faced with some monster, nor is he attempting to save a damsel in distress. He simply is, and he doesn't question it...until the game continues. I won't spoil it for anyone who plays, but just keep your eyes opened. Don't approach this like a regular game. Take in the sights, sounds, words, story, drink everything in as greedily as you can.

Despite being short in game play, the story and ending nearly brought a tear to my eye. It was absolutely wonderful. For any naysayers who think that games are not a form of true art or expression, I dare you to play this game and say that after you've finished. Art and style is in everything and anything, as long as you put effort and passion into it. Clearly, Mr. Thomas Brush, the games creator, put a LOT of effort and passion into this game.

-V

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