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Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Style and design are limitless in where they can be applied. Take the work of Coordination Asia as a prime example of aesthetic and modern design application in museum development. This group of German and Chinese creative gurus has multiple successful architectural projects under its belt ranging from flagship store design, to entire museums of modern art and design.

The company has recently moved offices to Huangpi Road 688 in Shanghai after they “decided to move somewhere more downtown. We followed the invitation of the Shanghai Glass Company to fill their former headquarter with life until the building will be entirely renovated by the end of 2012,” says CEO Tilman Thuermer.

Judging by the pictures of their new office, they didn’t cut a single corner when designing their office. The office is dark and modern, yet inviting and highly stylish. It’s one of those places I dream about working at. Who knows, maybe companies here in the West will take a nod from companies like Coordination Asia one day and realize that cubicles just don’t cut it for a good office environment anymore.



Coma defies any traditional description of a browser based flash game in its execution, style, story, underlying meanings, and soothing music created by actual instruments, not synthesized. In laymen terms, this game was created as work of passion and art instead of a simple flash animation. Despite being short and having only a few areas and scenes, each scene was lovingly crafted and drawn with meticulous detail to ensure the purveying theme of the game was reflected in the art.

The creator made sure the visual matched the mental, and he did his job damn well.

You play as "Pete" in Coma, a simply animated character who simply exist. He isn't thrown into some epic struggle, faced with some monster, nor is he attempting to save a damsel in distress. He simply is, and he doesn't question it...until the game continues. I won't spoil it for anyone who plays, but just keep your eyes opened. Don't approach this like a regular game. Take in the sights, sounds, words, story, drink everything in as greedily as you can.

Despite being short in game play, the story and ending nearly brought a tear to my eye. It was absolutely wonderful. For any naysayers who think that games are not a form of true art or expression, I dare you to play this game and say that after you've finished. Art and style is in everything and anything, as long as you put effort and passion into it. Clearly, Mr. Thomas Brush, the games creator, put a LOT of effort and passion into this game.

-V


It’s a very difficult thing to get people excited about data from research or computer algorithms. But once you think outside the realms of typical thought familiar to your everyday mathematician, engineer, or computer scientists, that data has the potential to become something far more interesting and beautiful. Enter Ryoji Ikeda.

Mr. Ikeda is a sound artist currently residing in Paris, France. He blends the science of raw data collection and art together seamlessly in his modern and original art pieces. An example is his most recent piece at the Park Avenue Armory.

This behemoth of a display takes constantly streaming data in its purest, most raw form, and then translates it into something visually stunning and entrancing. Ikeda has essentially created a piece where visitors are confronted with data on a scale that defies comprehension, logic, or traditional thought. It gives a sense of the infinite, and a feeling of never ending flow.

To see a video of the display, please click here.

To see a timelapse of this beautiful giant being put together, click here.

To see another of his works (which is just as intriguing), click here.

-V